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Thread: XE10 iOS Simulator not shown in project manager - iOS devices ok.


This question is not answered. Helpful answers available: 2. Correct answers available: 1.


Permlink Replies: 1 - Last Post: Dec 14, 2017 2:44 PM Last Post By: Peer Dahl Threads: [ Previous | Next ]
Peer Dahl

Posts: 17
Registered: 6/23/02
XE10 iOS Simulator not shown in project manager - iOS devices ok.  
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  Posted: Dec 9, 2017 4:42 PM
Hello everyone,

I made an iOS app with XE10.1 and XE 10.2 on a Windows PC and deploying to a Mac with connected iPod device works superb.

So I guess PA Server issues are ok.

I installed also the iOS Simulator platform with the SDK-Manager (Tools->Options-SDK-Manager) using Xcode in Version 7 and 8. It is present in the SDK-manager (iOS 9 and iOS 10), BUT IT IS NEVER SHOWN as a platform node in the Project Manager to be selectable. The iOS Simulator cannot be addet as a target.

Does anyone know how to get an iOS app to an iOS Simulator?

Thank you very much and
best regards

Peer Dahl
Peer Dahl

Posts: 17
Registered: 6/23/02
Re: XE10 iOS Simulator not shown in project manager - iOS devices ok.  
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  Posted: Dec 14, 2017 2:44 PM   in response to: Peer Dahl in response to: Peer Dahl
Hello again,

in the meanwhile I'm afraid I found out why the iOS Simulator is only shown in the SDK-Manager but not as a node in the Project-Manager:

XE10 C++Builder is not able to run the iOS Simulator on the Mac at all, see:

http://docwiki.embarcadero.com/RADStudio/Seattle/en/Running_Your_iOS_Application_on_the_iOS_Simulator

" ....
Go to your Mac, where you should see the iOS simulator running.
Note: C++Builder does not support running iOS apps on the iOS simulator, but does support running applications iOS devices.
....
"
One needs Delphi or RAD Studio to have this self-evident feature. The C++Builder fails.

The consequence of this hidden truth is that we cannot build apps for the apple app store because one needs screenprints for the presentation that are usually made with the iOS Simulator for different devices.

Then two further questions:

* Does anybody have an idea how to get screenprints without an iOS Simulator?
* Does anybody successfully was able to bring an app to the apple app store with C++Builder at all?

Thank you all again and best regards

Peer Dahl
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